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They’re more like sandboxes, connected by spokes on a wheel, and like the Rescue Rangers NES game (deep cut), it’s possible to not see it all by the time the credits roll. The aforementioned chapter conceit heavily breaks up each stage into themes, though you can backtrack with the help of fast travel terminals and use new powers to locate additional powers and gauge-boosting items. It also cleverly employs the use of shortcuts, to “connect” each individual area to itself.
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#CYBER SHADOW HARD FULL#
To be clear, this is not a full Metroidvania per se. From there, you’ll take down chapter-based bosses and acquire new abilities, which slowly ramp up in panache. It’s old school as hell, focusing heavily on jumping and slashing, with no wall climbing at all to speak of: at least at the beginning (you can practically see a developer smirk in your mind’s eye when a game doesn’t have double-jumping or wall mechanics at the start). This is very much a Ninja Gaiden homage, but with a bunch of little conveniences and its own personality along the way. There’s no bones about it: Cyber Shadow, even more so than Shovel Knight (which is the last time I’ll invoke that surface-level comparison!), wears its retro influences on its sleeve.
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The first publishing duty on the docket? Cyber Shadow.Ĭyber Shadow (PC, PS4, PS5, Switch, Xbox One)Īs a reminder, Cyber Shadow is actually developed by Mechanical Head Studios, not Yacht Club itself, but it’s definitely worthy of that same pedigree. It feels like just yesterday that Yacht Club Games was formed: now it’s publishing stuff. Robots? Ninjas? Did this studio just extract my childhood dreams?
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